freedom

Which Card? What Game?

When a fear card is played it sounds abstract, hard to follow, and often dramatic. It might feel pressured and urgent (eg. Bush selling the Iraq war), or kind of hazy and hyped-up (Obama’s Hope). It might feel exciting, like a high. Or it might be syrupy sweet—like a cheap wine that leaves you with a headache. There can be a kind-of religious fervor (eg. evangelical self-help gurus & angry mobs) or a checked-out quality (eg. flat recitations of verse in church).

Fear doesn’t have solution in it. It isn’t built for that; it’s built as a zero-sum game—to zero out the identified enemy. So it stays in place. It often talks a lot. Frankly, a lot of therapy does this—lots of processing & ’coping mechanisms,’ but not much forward movement.

When truth is played it will sound clear, precise, non-personal, non-dramatic, and light. It will simply feel true—you already knew it. You won’t need to ‘try and understand’ what someone is saying.